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Ogre engine issues
Ogre engine issues




ogre engine issues

Instead, we provide a very integration friendly API and let YOU choose the other libraries, if you want them. If OGRE included all these features, we would be enforcing a particular set of libraries on you, with an inbuilt set of assumed requirements, and that’s not good design.

ogre engine issues

Secondly, even within the games industry, requirements can vary widely for example a MMORPG will need a very different kind of network library than an FPS, and a flight sim will need a different kind of collision / physics system to fighting game. Why? Well, one reason is that not everyone who needs a 3D engine wants to make games, so we don’t assume that you do – you can use OGRE for games, simulations, business applications, anything at all. OGRE can be (and indeed has been) used to make games, but OGRE is deliberately designed to provide just a world-class graphics solution for other features like sound, networking, AI, collision, physics etc, you will need to integrate it with other libraries, something several frameworks have done, and we have a collision / physics reference integration library as an example in our distribution. Also, take a look at the screenshots page to see for yourself the kinds of eye candy OGRE can pump out. Lots of things! See the features page for an up-to-date list of the current features.

ogre engine issues

The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. OGRE ( Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics.






Ogre engine issues